Modding Aquanox 1 & 2

Der Ort für Modifikationen und neues von den Remake-Projekten Silent Depth und SF-Reloaded
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PyroChiliarch2
Ensign
Beiträge: 1
Registriert: Dienstag 11. Oktober 2022, 08:30

Modding Aquanox 1 & 2

Beitrag von PyroChiliarch2 »

Hi,

I'm trying to get into modding Aquanox, I've already created a tool that I plan on adding more features to.
https://github.com/PyroChiliarch/AquanoxRePAK

Does anyone have documentation/details/source code that could help me read some of the files included in Aqaunox 1 and 2?

So far Paks are sorted, was able to read the source of AquanoxMarkUnPAK,
I have partial information for msb files from comments in msb_obj_converter.py

Any extra details anyone can provide will really help :D
Einheit-101
Lt. Junior Grade
Beiträge: 48
Registriert: Freitag 9. Januar 2015, 19:53

Re: Modding Aquanox 1 & 2

Beitrag von Einheit-101 »

I used that tool to create my new mod. It works very well. But its too bad that we cant edit mission scripts or USIs or the AN2.DAT. They hold a ton of useful hardcoded information.

Here is the new 3ds max .msh exporter to create AN1/2 compatible models:
https://www.dropbox.com/s/t5kc3yb3aipm6 ... ox.ms?dl=0
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