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http://i.imgur.com/QQY1k0l.jpg
Well, judging from the render images in the SF manual the Succubus was supposed to be quite smooth. Of course the 1996 in-game model had so few polygons it was pretty rough around the edges, but so was the Succubus in AN if I remember correctly.thexil hat geschrieben:That looks much better! I cannot wait to see the result after you removed all those sharp edges and corners.
Einheit-101 hat geschrieben:I will do what i can with the Succubus.
BTW:
I found the issue with MSBtoX, it does connect all faces the wrong way and that causes the model fail. There must be 2 different MSBtoX programs, one with this issue and one without because some ppl had successful conversions.
Wrong 3D Model entry:
3; // Faces
3; 0,0,0;, // Face 0
3; 3,3,3;, // Face 1
3; 4,4,4;, // Face 2
(and so on)
Correct 3D Model entry:
3;
3;0,1,2;,
3;2,1,3;,
3;4,5,6;,
MSBtoX tries to connect 3x the same vertex instead of 3 different vertices. If you try to draw a line between the same point 3 times, you end up in a 1 dimensional point instead of a 3 dimensional face......
The UV coordinates are lost during conversion with MSBtoX anyway so this tool is practically useless in its current state, i can get the same result with Ninja Ripper. Converting all ships from AN 2 would take months.
But lets see how the Succubus will look like in Aquanox 3.