Unpacking AN2 files

Trockendock für alle Wartungsarbeiten an AquaNox 2: Revelation
Benutzeravatar
Kickthebaby
Ensign
Beiträge: 9
Registriert: Freitag 25. November 2011, 14:24
Wohnort: Lyon, France

Unpacking AN2 files

Beitrag von Kickthebaby »

Hi everybody. I'm trying to unpak the AN2 files in order to see how they've organized the backgrounds and animations of the stations, but It's more difficult than I thougt.

Does anybody know how to unpak the .paks?

Thank you very much:)
Benutzeravatar
Rikki-Tikki-Tavi
Hausmeister
Beiträge: 998
Registriert: Mittwoch 2. Juli 2008, 19:15

Re: Unpacking AN2 files

Beitrag von Rikki-Tikki-Tavi »

We had a tool for that in Project|Aqua (remember those days?). It's called Unmassivepak or unmpak. You can find it in various places around the internet.
Im alten und ältesten JJ Policeman
Benutzeravatar
Kickthebaby
Ensign
Beiträge: 9
Registriert: Freitag 25. November 2011, 14:24
Wohnort: Lyon, France

Re: Unpacking AN2 files

Beitrag von Kickthebaby »

Nice, Yes I remember of PA :)

So as far as I see the backgrounds of the stations are in fact videos. Does any tool exist to convert them to a proper format?
Benutzeravatar
Rikki-Tikki-Tavi
Hausmeister
Beiträge: 998
Registriert: Mittwoch 2. Juli 2008, 19:15

Re: Unpacking AN2 files

Beitrag von Rikki-Tikki-Tavi »

They are not full motion videos. They are pictures with small videos overlayed. I know the format from AD has been decoded, but I don't know about AN2.

The pictures themselves should be in the Files.
Im alten und ältesten JJ Policeman
Benutzeravatar
Kickthebaby
Ensign
Beiträge: 9
Registriert: Freitag 25. November 2011, 14:24
Wohnort: Lyon, France

Re: Unpacking AN2 files

Beitrag von Kickthebaby »

Okay I understand now.

Thanks for the infos :)
Benutzeravatar
DragoFire
Lt. Junior Grade
Beiträge: 40
Registriert: Freitag 25. Januar 2013, 23:32

Re: Unpacking AN2 files

Beitrag von DragoFire »

Movies are BIK formated.

I've been trying to figure out the models formating, with little luck.
Just another tragic case of terminal kinetic energy poisoning!
It's hard to please everyone, but easy to upset everyone!
Benutzeravatar
Rikki-Tikki-Tavi
Hausmeister
Beiträge: 998
Registriert: Mittwoch 2. Juli 2008, 19:15

Re: Unpacking AN2 files

Beitrag von Rikki-Tikki-Tavi »

We had a tool in Project|Aqua to convert the .mod models to directx .x models, textures and all. The tool was called modtox. If you can't find it, remind me on tuesday to look for it on my old hard drives. I don't have time until then.
Im alten und ältesten JJ Policeman
Benutzeravatar
DragoFire
Lt. Junior Grade
Beiträge: 40
Registriert: Freitag 25. Januar 2013, 23:32

Re: Unpacking AN2 files

Beitrag von DragoFire »

Rikki-Tikki-Tavi hat geschrieben:We had a tool in Project|Aqua to convert the .mod models to directx .x models, textures and all. The tool was called modtox. If you can't find it, remind me on tuesday to look for it on my old hard drives. I don't have time until then.

It's no longer on the web (had a look for it), GodGell's site used to have it, but I think that's been changed a few times since then. I might still have it, but have to locate an PCI graphics card for an old PC that may still have it on one of it's drives. Had hoped it had been transfered with other data onto the newest PC. :(
Just another tragic case of terminal kinetic energy poisoning!
It's hard to please everyone, but easy to upset everyone!
balthasar
Lt. Junior Grade
Beiträge: 42
Registriert: Freitag 10. Juli 2009, 17:59

Re: Unpacking AN2 files

Beitrag von balthasar »

There you go:

https://dl.dropbox.com/u/44168286/msbtox.zip

https://dl.dropbox.com/u/44168286/modtox.zip

If anyone should need anything from the p|a archives, I should have it ;)
Benutzeravatar
DragoFire
Lt. Junior Grade
Beiträge: 40
Registriert: Freitag 25. Januar 2013, 23:32

Re: Unpacking AN2 files

Beitrag von DragoFire »

balthasar hat geschrieben:There you go:

https://dl.dropbox.com/u/44168286/msbtox.zip

https://dl.dropbox.com/u/44168286/modtox.zip

If anyone should need anything from the p|a archives, I should have it ;)
Thanks balthasar, they work as they did back in the day. But for some reason the .x files error upon loading/importing with which ever viewer or 3d editor is used. Even using the old directx x-file viewer failed.

Do you know of any special viewer/editor to use?
Just another tragic case of terminal kinetic energy poisoning!
It's hard to please everyone, but easy to upset everyone!
Antworten